tag:lramd.posthaven.com,2013:/posts Long Road Applied Media Diploma 2018-01-15T14:13:58Z tag:lramd.posthaven.com,2013:Post/706678 2014-06-23T15:08:29Z 2018-01-15T14:13:58Z UNIT 01 - AO6 LIBEL AND THE PCC

Read the following articles then answer the following questions.

http://www.telegraph.co.uk/culture/books/booknews/8664183/Telegraph-told-to-pay-damages-to-author.html

What is the difference between defamation, slander and libel?


Why were libel laws first introduced?


Why is it possible to review shows/films/performances and not be sued for libel?


Why did Dr. Sarah Thornton win her case against the Telegraph?


The super-injunction protecting Ryan Giggs privacy was broken by John Hemming MP - why was this allowed?


Name 3 problems with UK libel law:


Which individual are liable for libel on the magazine?



Press Complaints Commission

Read this article


And answer these questions.

What is the role of the Press Complaints Commission?

What do you understand by the terms ‘self-regulatory’?

How is the press different in terms of regulation to TV and broadcast?

Why is the PCC seen as ineffective?

What is set to replace the PCC?]]>
tag:lramd.posthaven.com,2013:Post/706651 2014-06-23T14:12:08Z 2014-06-23T14:34:11Z UNIT AO2 & AO3 continued

https://www.dropbox.com/sh/c17tbyv46nra9cb/AACAtWZUyCJKeAY8sN71ooK_a



Lwl page furniture from Jack Craig
Tf page furniture from Jack Craig


LWL
The layout is very playful and full of intertextuality and jokes - the Xerox look of Zack Snyder, the use of pink which goes against conventional male representation, the plane, the pun of Zack to Front. This 'in-the-know' attitude is how they see their approach to films and how they want their audience to be.
There's one clear entry point with the large drop cap but mainly it is all text. The design is clear and clean. It is unconventional in its use of diagrams and the lack of imagery from the film.

Total Film
The article (just like mag) has multiple entry points for the reader - box out, pull quote, captions, drop caps.
The imagery is taken from the film and includes a behind the scenes image suggesting the reader is getting a sneak look at the film makers process.
The main title has a metallic look to build upon the title of the film and is on the right of the DPS. 
It's a very conventional presentation of imagery and text designed to easily negotiated by the reader.




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tag:lramd.posthaven.com,2013:Post/706567 2014-06-23T08:35:36Z 2018-01-15T14:13:46Z UNIT 01 - AO2 and AO3





Analysis unit01 a02 & a03 from Jack Craig
Lwl unit 01 a02&3 from Jack Craig
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tag:lramd.posthaven.com,2013:Post/705718 2014-06-20T08:41:13Z 2018-01-15T14:13:21Z GRAPHIC DESIGN EVALUATION

You should produce a detailed evaluation covering fitness for purpose and appeal to target audience, referring to specific parts of your graphic design products. 

You should make a number of references to client feedback. 

You should compare your products with professional items. 

You should explain and evaluate their choice of equipment and software. 

You should describe how you responded to the client and suggest a range of improvements. 


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tag:lramd.posthaven.com,2013:Post/705708 2014-06-20T07:49:25Z 2018-01-15T14:13:20Z UNIT 04: Marketing legal and ethical

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tag:lramd.posthaven.com,2013:Post/705385 2014-06-19T08:22:40Z 2014-06-19T08:22:40Z MARKETING PLAN EVALUATION SLIDES

You must add some evaluation slides to your marketing presentation covering the feedback you received and describing potential changes to the product and changes to the marketing plan.

Feedback should be evaluated in terms of: 

• changes to the advertising products and also your game if appropriate. 

• changes to the marketing plan 

Your evaluation slides should show potential improvements to the product and the marketing plan based on audience feedback. 

The slides should make appropriate use of images, graphs and charts to convey meaning in an accessible and comprehensive format.

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tag:lramd.posthaven.com,2013:Post/698934 2014-06-18T15:00:00Z 2014-06-18T07:50:46Z UNIT 04 - MARKETING REQUIREMENTS

The marketing plan should include: 

• a review of the market for this type of product 

• a description of the target audience/consumer and the potential market 

• the aims of an advertising campaign 

• a draft/storyboard/script for two possible adverts 

• a draft/storyboard/script for two possible promotions 

• a schedule for the release of the adverts/promotions 

• a description of how feedback on the campaign will be gained 

• an explanation of the potential use of two official research bodies in gaining feedback 

• an explanation of the role of the ASA and other official bodies in influencing the content of adverts.  

Each member of the group should produce a production diary showing that they: 

• took part in a meeting to choose the type of advertisement/promotion 

• produced ideas/material for content 

• edited material 

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tag:lramd.posthaven.com,2013:Post/704611 2014-06-17T14:07:46Z 2014-06-17T14:07:47Z BANNER AD CLICK-THROUGH RATES
According to Doubleclick, which is Google's advertising division, in 2013 clickthrough rates of different kinds of banner advertising were as follows:

Use this data to determine the likely number of clicks per view of your own banner ads. You will need to know how many times the ad is likely to be seen depending on the traffic generated by your chosen site.

http://www.smartinsights.com/internet-advertising/internet-advertising-analytics/display-advertising-clickthrough-rates/

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tag:lramd.posthaven.com,2013:Post/704563 2014-06-17T10:27:24Z 2014-06-17T10:27:24Z HOW TO MAXIMISE RETWEETS


https://blog.twitter.com/2014/what-fuels-a-tweets-engagement

http://searchenginewatch.com/article/2318593/Retweets-Most-Likely-to-Happen-After-Hours-Study

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tag:lramd.posthaven.com,2013:Post/704183 2014-06-16T11:37:52Z 2014-06-16T11:37:52Z 5 Trends in Videogames

http://www.usatoday.com/story/tech/gaming/2014/06/12/e3-five-trends/10358735/

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tag:lramd.posthaven.com,2013:Post/704182 2014-06-16T11:36:55Z 2014-06-16T11:36:55Z Excellent information about social media demographics

http://royal.pingdom.com/2012/08/21/report-social-network-demographics-in-2012/


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tag:lramd.posthaven.com,2013:Post/693082 2014-06-12T15:30:00Z 2014-06-12T08:03:07Z UNIT 04 AO2 - The gaming year and marketing schedule

Use the above festival schedule and your own knowledge to plan out your marketing schedule and when it the best time to release the different parts of your marketing and the product itself.

Here's some other factors to consider

Best time to release your app

More best time to release your app





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tag:lramd.posthaven.com,2013:Post/702668 2014-06-11T14:54:55Z 2014-06-11T14:55:39Z UNIT 34 - Mobile game comparison EXTENSION

1) Explain what Google Glass is. (Be articulate, include images/videos/diagrams).

2) Read this article and describe what type of games Google think could be developed for Google Glass.

3) Lastly speculate and discuss 3 potential uses for Google Glass in the future of mobile/smart phone gaming.


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tag:lramd.posthaven.com,2013:Post/702649 2014-06-11T14:21:28Z 2018-01-15T14:11:42Z UNIT 34 - ADDITIONAL EXTENSION WORK

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tag:lramd.posthaven.com,2013:Post/701788 2014-06-09T08:49:25Z 2018-01-15T14:10:26Z PLAN FOR NEXT TWO WEEKS

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tag:lramd.posthaven.com,2013:Post/700590 2014-06-06T08:03:39Z 2014-06-06T10:24:18Z RESEARCH TASK LINKS AND RESOURCES

MOTION CAPTURE 

First use of Rotoscoping in Prince of Persia 

Prince of Persia developer video

Digitised Video in Mortal Kombat

Motion Capture in Bioshock Infinite

Motion Capture in FIFA 2013

PHYSICS

Natural Motion

Making of DOOM

Making of HALO 4

Making of Gears of War

Valve's Game Engine

History of the Unreal Engine

Ragdoll Physics in HALO

Battlefield 4 Physics

Article on Next Gen Physics Engines

ARTIFICIAL INTELLIGENCE

Believable character AI in Bioshock Infinite 

Bioshock Infinite AI Developer Video

Buddy AI for Ellie in Last of Us

Storytelling in Bioshock Infinite

Top 10 Influential AI Games

Recent Trends in Game AI 

Whatever Happened to Videogame AI?

FACIAL RECOGNITION

Facial Capture software in LA Noire

From Facial Scans to Facial Animation

Evolution of Facial Animation

GAME CONTROLLERS

Visual history of controllers

Future of Game Control

Nintendo Power Glove

Oculus Rift

Oculus Rift and Game Design

Project Morpheus

Morpheus article

Project Morpheus v Oculus Rift

Industry article on Morpheus v Oculus

Motion Control Design

MMO GAMES

Extract from Minecraft history book

DayZ Game Design

MOBAs


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tag:lramd.posthaven.com,2013:Post/699979 2014-06-04T11:41:21Z 2018-01-15T14:08:55Z RESEARCH TASK TO BE DONE AT HOME

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tag:lramd.posthaven.com,2013:Post/699786 2014-06-03T20:17:35Z 2014-06-03T20:18:50Z GRAPHIC DESIGN PROCESS TEMPLATE #2

This is a case study taken from the blog of designer Jack Cass:

http://justcreative.com/2008/04/24/logo-design-process-of-just-creative-design/

It is very clear about the process and shows each of the stages that you should have for each of your Graphic Design products. From Brief to Sketches to Initial Feedback and Drafts, Colour and Typography. Use it as a model for your own design process


Case study: Just Creative logo design process

In this article I will talk about how I came to the name for my freelancing business ‘Just Creative Design’ and also the logo design process that I used to design the award winning logo that you see above.

This logo has won 3 major awards:

This logo also appears in these publications:

The process I used was somewhat disjointed and a very long one at that, mainly because I was designing for myself and I had no idea what ‘brand’ I was after, but this is it. Enjoy.

What will be my business name?

JackCass Website

Believe it or not but this was one of the hardest parts of the process. Before I had JCD I was freelancing under the name of ‘JackCass Productions’ of which you can see above – this was when I was 15 (I’ve learned a lot since then). This was a clever pun of my name Jacob and Cass. I get called ‘Jack’ and ‘Jake’ quite a bit for my nickname instead of Jacob and when you combine the nickname Jack and my last name Cass… well, you get JackCass or jackass if you will.

I actually got very mixed feedback about this name ‘JackCass Productions’. About 50% of people loved it and 50% of people would say “why would you want to be called that”? There were pros and cons for both however in the end I chose not to continue using JackCass as the name and I think I made the right choice but in saying that I still have the domain jackcass.com just in case.

Ok, so now I had the problem of choosing whether to brand myself as my name ‘Jacob Cass’ or another name. Obviously I went with the latter however I still bought the domain name jacobcass.com. But now what to choose for my business name? I decided I wanted something unique, I wanted the word design in the title but I also wanted it to include my initials in the name if I could – ego, I know.

I had a million ideas, as you do… Jucy, Jaycii, JayZee, JayCee, Jaci, Jaysee, JayCee, JaySee, JaiSee, Juju, Juca, Joco, Jluc, Jaco, JC, JLBC and I won’t bore you with the hundred more that I had.

Sketches

Sketches

I couldn’t come down to a name I liked so I just played around with my initials to make a logo and you can see the sketches (to the left) of me trying to get J and C to work together. There were six A3 pages so I had to take a photo of it… it is 2mb if you want to look at it full size. Just a word of warning, I am no Picasso.

From these sketches I had the idea of trying to make the initials JCD into a pencil and after a bit of experimenting I got it to work.

Throughout the whole process I was up in air about the name of the business so I played with the names JackCass, Jacob Cass and Just Creative Design.

Illustrator

After getting the initial idea I experimented in Adobe Illustrator (the industry standard vector software) with different typefaces, sizes, proportions, etc. which you can see in the pictures below. I did this to see what typefaces worked and what line widths and combinations worked best together.

More Playaround

More play with the pencil idea…

Illustrator Fun

The Final Two Concepts

I then finally came down to two styles, one which was the led pencil style and the one shown below.

JCD Alternative

At this time I received feedback from peers and from forums and many people told me that there was so many logos that incorporated the Fibonnaci Swirl.After a little research I found this was true and this meant that my logo would not be unique so I went with the led pencil idea. It was here that I tried to get the best size for the pencil to show off the JCD initials as well as making sure it looked like a pencil.

Sizes

Font Change

I ended up choosing the third size down from the top however something was not quite sitting with me and I narrowed it down to the typeface. I changed it to the typeface I used in the other example which was the   font Delicious and knew that was the brand and look I was going for. It was a great logo that was scalable, memorable and worked in black & white.

More info: What makes a good logo?

Colour

After having an effective logo in black and white, it was time to add colour… I narrowed it down to the blue or the pink that I originally had in mind and then I chose out of these four colour combinations. I felt pink had more energy and was not so corporate and this was the decision I made. Pink, grey and white were my colours and my brand.

Colour

Award Winning Final Logo

Just Creative Design Logo

Above you can see the finished logo and I couldn’t be happier with the feedback I have received from everyone on this logo. At least once a week I get someone complimenting it which gives me a warm giddy feeling inside. Oh, and it incorporates my initials into it :)

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tag:lramd.posthaven.com,2013:Post/699784 2014-06-03T20:15:18Z 2016-11-21T14:20:54Z GRAPHIC DESIGN PROCESS TEMPLATE #1

This is a case study taken from the blog of designer Nela Dunato:

http://neladunato.com/blog/case-study-wild-moon-spirit-logo-design-process/

It is very clear about the process and shows each of the stages that you should have for each of your Graphic Design products. From Brief to Sketches to Initial Feedback and Drafts, Colour and Typography. Use it as a model for your own design process


Case study: Wild Moon Spirit logo design process

Published by Nela Dunato on March 27, 2014 at 19:45 in Creative processGraphic designBranding

When I asked people what they would like to know about logo design so I can write about it, most of them were confused about the process itself, and they didn't know if it's bad if they have no idea what they'd want their logo to look like.

In this post I share the entire logo design process for one of my clients, so you can get all the inside info about what goes into making a logo, from sketch to finish.

And we'll start with...

The brief

Wild Moon Spirit is a brand for integrative health coaching service. At the time when my client came to me for a logo design, she was still unsure about the name of her business, and she changed her mind a several times in the process, but that wasn't a problem at all, since the essence of her brand remained what we agreed upon in the beginning, and the name didn't affect the outcome much.

I sent my client a detailed questionnaire with about 20 questions that helped her to get clear on her desired brand qualities.

The answers to this questionnaire are the basis for all the work I do, and I keep coming back to it with every revision, so I can make sure I'm always within the guidelines the client has proposed.

My client included two illustrations into her brief, which had the qualities she wanted for her brand. One was a silhouette of a woman standing next to a wolf  howling at the moon, and the other was a drawing of a woman's face laid over an organic coffee-painted background. When I saw the images, I knew we were a great fit, because this style is something I do very well.

This is what she wrote about the imagery:

What I like about these images is that both are a portrayal of the wild woman who lives inside each of us, our inner goddess and feminine power expressed.

[...] Anything with lotuses or the usual mind-body stuff is a little boring to me. I really want to portray the power of our inner feminine or wild woman.

When I hear someone saying that the industry standard is "a little boring", and they want something unique that speaks their core message, I'm thrilled to work on such a  project.

Initial sketches

I started by exploring the options on paper. I wrote out words that my client used in her brief and sketched some symbols that corresponded to these words.

Then I started combining these elements into symbols. The elements I used in almost all of them were a woman's form, the Moon and the wolf. In some of them the Moon wasn't explicit, but the circular shape hinted at it.

My desk with sketches for the logo
My desk with my initial sketches and a questionnaire the client filled out

When I was done on paper, I scanned these sketches and traced them on my computer, so I could send a cleaned up version to my client. I sent her 3 different logomark concepts, of which 2 had 2 different variations.
I explained that we're working on a monochrome version for now, and that the color will be added later when the symbol shape is finished.

First logo drafts sent to the client
First logo drafts sent to the client.
Excuse my terrible wolf drawings, concepts are not meant to be all perfect :)

Initial feedback

The client was extremely satisfied with the direction I was taking, and she loved the wolf and woman incorporated into a circle. She especially loved the woman's hair turning into a wolf, so we were definitely keeping that aspect.

She preferred the women without a face, and made suggestions to incorporate the wolf and the crescent Moon into the last one.

Second round of drafts

I made the changes she suggested, and sent her another round of drafts:

Second round of logo drafts

The client decided that number 3 was her favorite so far, but she had a suggestion on how we could change the second one to make it better. She sent me an image of an art-nouveau styled female silhouette in profile that she liked a lot, and proposed that I change the woman in the second one into a profile. She also suggested to tilt the Moon in #3.

Third round of drafts

I thought those were some very good ideas, so I went on and created a new set of proposals.

Third round of logo drafts
Looking a bit better now, though the wolf is still not so great :)

The client decided that number 2 was definitely her favorite, and so we proceeded with that one.

Forth round of logo drafts

I refined the wolf profile, and made two versions, light on dark, and dark on white. I preferred the dark on light, but I wanted to check in with the client.

Fourth round of drafts

The client agreed with me on the right one (yay!), and my next mission was to find the perfect colors combination and the font.

Colors

The client mentioned in her brief that her favorite colors were purples and blues (turquoises), but that she wasn't attached to the colors themselves. But later in our conversation as we discussed colors, she told me she wanted a gradient of some kind to imply the transformational process. I thought about that a bit, and while I could see the symbolism she was aiming at, in my experience logos with gradients had a rather techy look to them, and the trend of the gradients (so called "web 2.0" look) has passed and now those logos look dated.

I thought hard about this, and then I had an idea. What if this wasn't just a digital gradient, but something organic? I could tell she'd like it from the samples she'd sent me at first, but I didn't know it it was technically feasible to include a raster image into a vector logo. I had to ask my colleagues if it was possible, and I got a positive response and a tip how I can do that in InDesign.

I painted several sheets of paper in watercolor, using the client's favorite colors that I found quite suitable for the logo. I then scanned these, and superimposed the colored samples over the logo graphic. In the end I had some "swatches" the client could pick from:

Colored logo samples

The client chose the blue-turqoise combination, but she asked that the colors be more intense. I sent her the following samples, with my own comments.

Logo color samples

The font

A lot of times, a script font is not the best to use in a logo, but in the coaching industry aimed primarily at women, script fonts seem to be just as common as serif and sans-serif fonts (if you don't know what those words mean, the font you're reading right now is serif, and straight fonts without the little legs at the bottom are sans-serif, most famous of them being Arial and Helvetica).

I chose a font that went very well with the logomark, named Great Vibes.

I sent her some variations of blue text and gray text, alongside with dark-toward-light and light-toward-dark versions, plus a single-color version:

Logo with different fonts and colors

The client preferred the cyan text, and the version with the light woman turning to a dark blue wolf (on the left).

Final preparations

After the client has provided all the necessary feedback during several rounds, it's my job to prepare all the files for use. For every logo I create, I make multiple versions and file types, so compatibility with any medium is insured. These versions include:

  • Full-color logo
  • Single-color logo
  • Black logo
  • White logo on solid color (negative)
  • Full-color logomark (symbol only)
  • Single-color logomark
  • Black logomark
  • White logomark on solid background (negative)

All these versions come in both vector EPS format and transparent PNG. Vectors are required for professional use such as printing promo materials, and PNGs are compatible with every image editor, and clients can use them on their websites, social media and Word documents.

Now, before I prepared those final versions, there's something that bugged me about the font that I wanted to fix.

Moon font fix
Those dots on O letters irked me (above), so I changed those letters manually (below)

All the letters were connected with lower joining strokes, but in the case of letters O and N the upper joining stroke seemed not only more logical, but prettier. Also, those dots? I don't dig them.

Most designers would probably just leave it at that, but I'm a perfectionist and I want to do things the best I can, even if the client doesn't notice the difference. It doesn't matter — it's not the client's job to examine fonts with a magnifying glass, but mine is.

After those details were ironed out, I created all the versions of the logo, and made a PDF sheet with the basic usage guidelines. I sent this package to my client who was eagerly awaiting to start using her brand new logo!

Logo design final
Final logo design for Wild Woman Spirit

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tag:lramd.posthaven.com,2013:Post/699463 2014-06-03T11:49:30Z 2014-06-03T11:49:30Z T-SHIRT DESIGN

T-Shirt Inspiration


T-Shirt Mockups


C'motion - Brand Development

  • Branding by Sam Soulek

    C'motion is a program and product line that has brought gaming into the realm of physical education. Using dance games like Dance, Dance Revolution and a proprietary curriculum, C'motion is helping kids get in shape and have fun while they're doing it. 

    C'motion was an entrepreneurial pursuit and needed brand development from the ground up, including: Logo and Identity System, Product Graphics, Brand Standards Manual, Direct Mail, T-shirts, Buttons, Trade Show Graphics, Sell Sheets, and Product Catalog. The Product Catalog would double as a program introduction for teachers and schools. The catalog is offset printed on a toothy uncoated stock, using 2 spot colors + 4 color process for the photos, then perfect bound.

    Most grade school kids are exposed to gaudy, overdone graphics wrought with gradients, drop shadows and purposeless 3D shapes. C'motion was seen as a step above their competition at national trade-shows and physical education conferences. The bright orange color and bold, modern graphics grabbed kids attention and got them excited about the program instantly.

    Client: C'motion
    Project: Brand Development
    Agency: Catalyst Studios / Soulseven
    CD: Jason Rysavy

  • Roll-fold Direct Mailer
  • Product Graphic Wrap
  • Promotional Buttons
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tag:lramd.posthaven.com,2013:Post/699453 2014-06-03T11:08:38Z 2018-01-15T14:08:19Z MARKETING DOCS


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tag:lramd.posthaven.com,2013:Post/378441 2014-06-02T16:30:00Z 2014-06-02T10:16:26Z UNIT 16 - COMPOSITION

http://www.photographymad.com/pages/view/10-top-photography-composition-rules

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tag:lramd.posthaven.com,2013:Post/378448 2014-06-02T16:30:00Z 2014-06-02T10:15:46Z UNIT 16 - CONTACT SHEET

PHOTOGRAPHY UNIT - 

Contact sheets are ideal for laying out your images on a page and allow you to view them side by side in order to make comparisons. 

Contact prints were originally created in the darkroom by placing negatives on top of developing paper then exposing them to light from the enlarger above. The photographer could then view individual thumbnails of each image and decide which ones to go ahead and print.

Creating a Photoshop contact sheet in BRIDGE tutorial:
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tag:lramd.posthaven.com,2013:Post/698924 2014-06-02T10:24:56Z 2014-06-02T10:24:57Z UNIT 16 - AO2

Take ten photographs of one subject to demonstrate:

Skills in composition: eg

• framing the image

• the thirds rule

• foreground/background balance

• perspective

• moving and static images

• photographic viewpoints

Skills in controlling image exposure, focus and using lenses chosen

from: eg

• shutter speeds vs aperture

• film types and film speed

• exposure determination and control

• manual and automatic exposure

• manual and automatic focus

• focal length and depth of field

• selecting and using different lens types

Skills in using lighting: eg

• direct light

• diffuse lighting

• reflected lighting

• high and low key lighting

• lighting sources

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tag:lramd.posthaven.com,2013:Post/698756 2014-06-01T20:58:47Z 2018-01-15T14:07:42Z DEADLINES

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tag:lramd.posthaven.com,2013:Post/694739 2014-05-22T14:10:21Z 2014-05-23T08:37:59Z DEVELOPMENT OF GAME PHYSICS AND ANIMATION

ANIMATED ACTION

Early video games used manually created animations for characters' death sequences. This had the advantage of low CPU utilization, as the data needed to animate a "dying" character was chosen from a set number of pre-drawn frames:

CASTLE WOLFENSTEIN (1991)

RAGDOLL PHYSICS 

As computers increased in power, it became possible to do limited real-time physical simulations. By 1997 the 3D "skeleton" of a character model could be built of multiple physical parts called rigid bodies that connected to each other just like the bones in a physical body, and were tied together by a system of constraints that restrict how they might move relative to each other. When the character dies, their body begins to collapse to the ground, much like a toy "ragdoll", hence the name.

HITMAN: CODENAME 47 (2000)

DYNAMIC MOTION

In 2007 the Euphoria physics engine was developed that combined 3D rigidbodies with realtime Artificial Intelligence. This enables the rendering of dynamic behaviours with characters responding spontaneously and realistically to changes in their environments:

MAX PAYNE 3 (2009)

http://uk.ign.com/articles/2006/05/10/e3-2006-indiana-jones-eyes-on



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tag:lramd.posthaven.com,2013:Post/694675 2014-05-22T10:51:15Z 2014-05-22T10:51:15Z UNIT 04 AO 2 Marketing Task - Research ISFE

Research the Interactive Software Federation of Europe and produce a relatively concise post outlining:

The history
Purpose
Role of the organisation

Go to the Industry Facts page of the ISFE website - look at the statistics - and cut and paste of any data you believe could be important for your marketing campaign. This will add to your market research - BUT ONLY IF YOU WRITE A PARAGRAPH UNDERNEATH THE DATA EXPLAINING WHAT YOU HAVE LEARNED.]]>
tag:lramd.posthaven.com,2013:Post/694643 2014-05-22T08:32:24Z 2018-01-15T14:03:48Z UNIT 16 HALFTERM WORK

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tag:lramd.posthaven.com,2013:Post/694638 2014-05-22T08:10:17Z 2014-05-22T08:10:18Z TIMETABLE FOR WEEK AFTER HALF TERM

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tag:lramd.posthaven.com,2013:Post/693924 2014-05-20T21:49:48Z 2018-01-15T14:12:54Z MARKETING PRODUCTS

Using all the research you have done (on your own product, market segmentation, games market) to inform the construction of three types of marketing

1 x DIRECT ADVERTISING

1 x INDIRECT ADVERTISING

1 x PROMOTION


Some other ideas

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