Rotoscoping in Photoshop

Here are the notes taken from the demonstration yesterday (23/05/12)

Go to the post below and download the footage -  right click (hold down shift+click) OR press alt+click.

YOU CAN USE YOUR OWN VIDEO - IF THERE'S SOMETHING ON YOUTUBE CLICK ON THIS WESBITE FOR HELP - HOWEVER YOUMIGHT HAVE TO IMPORT .MP4 FILES INTO FINAL CUT AND EXPORT AS A .MOV (Export > Using Quicktime conversion)

To get this to work you will have to use the 32-bit version of PS - to open the 32-bit go to the Application Folder - find the PS icon (it's in the PS folder), Shift+click > Get info > Click the 32-bit box. Now open Photoshop.

Open PS. Go to File > Import > Video Frames to layer

A dialogue box will pop up. Use this to Select a Rangeso a small bit of the footage - around 5-10 seconds. To do this scan through the clip find the start of your selection, hold shift and drag to the end of your selection.
Also Limit to every 4 frames.
Click on the Make Frame Animation.

This should create an animation pallette with around 40-odd animation frames. Zoom in if necessary so you have decent size to work on.

Click on Frame 1 - create a new layer on top of that layer, then using the tablet, begin to sketch around the shape using any colours you feel are appropriate - brighter ones obviously are easier to see on top of the original image.

Nick tried to create a precise Frog Man - feel free to use a looser style more in fitting with the Gareth Bale animation (see below), that captures the main shapes of the image and movement.

Once you are happy with that frame move onto the next frame.

While colouring over all forty-odd frames would make a very smooth animation - it would take an age, so one tactic would be to look at key frames: frames with key movement points in the movement you're trying - so key movement of arms or hips etc. Find these and start work on sketching over the original image - always creating a new layer on top.

Then to make the animation smoother focus on the frames in between the key frames (so this is 'tweening). Keep developing your project using this method rather than sketching from 1- 40.

KEY THINGS TO REMEMBER
LOOK FOR THE KEY FRAMES
EXAGGERATE MOVEMENTS IF NECESSARY
DON'T GET TOO DETAILED IN YOUR SKETCHING - THERE'S LOTS TO DO
KEEP REFERRING BACK TO THE ORIGINAL IMAGES FOR REFERENCE
ALWAYS REMEMBER TO SKETCH ON ANOTHER LAYER - NOT ON THE ORIGINAL IMAGE
KEEP AN EYE ON WHAT LAYER YOU HAVE SELECTED AND SO WHICH ONE YOU ARE WORKING ON

GOOD LUCK 

3P2 - Little White Lies Cover Influences

Choose ONE of the artists here whose work fits in with your own cover design in some way and produce at least TWO, double page spreads in your digital sketch book.

One page should show your own analysis of the original image, describe the style & techniques used by the artist as well as focussing on some specific details that you might illustrate yourself, in the same way that you did with Julian Opie. Look up the artist online and provide some background information as to who they are and how they work.

One page should show your own studies based on the piece of work chosen. Produce your own version of the image, this could be the whole piece or a detail and then produce a self-portrait of yourself but in the style of your chosen artist

ARTISTS:

1. ALIFIA MAQNUUN

2. DUNCAN BARRETT

3. HARD LIP

4. JAMES BARKER

5. MARK POWELL

6. MARK TODD

7. JAMES BARKER

8. MARK TODD

9. ALIFIA MAQNUUN

AD CONCEPTS - taken from http://artnaos.net/ADV2400/

AD CONCEPTS :
Developing the ad concept - HOW your message needs to be said – the primary idea behind the piece. 
You should develop the concept to communicate the objectives in the best way: express the personality and spirit for the company, establish a headline, establish an image, unify all elements of your design in voice and style, choose appropriate to style typography, etc

 

Note on style: 
Your ads can be in any style: pure graphic, illustration, photo manipulation, creative typography or any combination of them (but of course all three pieces have to have the same style) 
You cannot use other photographers’ work; I don’t want to see your ads with just a beautiful image: product or a person with it, such as this one:
http://www.ilvoelv.com/2008/09/louis-vuitton-lifestyle-ad-campaign.html 
Of course, you can use photos of objects or unknown people if you need them for your ad

LIST OF CONCEPTS:Notes: 
- This list is quite big, but not completely full; if you think your concept doesn't feet any of these categories, create one yourselft. 
- Some concepts might overlap; that means you can apply two concepts to one ad (but you still should communicate only one message) For example, this ad uses a Visual Metaphor and Emotions, but the message is one and very clear: World Wildlife Fund

*VISUAL PUN
A visual pun is a pun involving an image or images (in addition to or instead of text)  to form a new meaning. The viewer must mentally elaborate on the visual stimulus to interpret the message 
Examples: Socks in holes (socks crawling into and out of holes, punning on "holes in socks"); Hot Dog (a dog in the sun), etc.
Examples with pun ad:
Ad series for Sabai:
Play with English idioms:” having cold feet”, “foot in the mouth” and “two left feet”.
( Headline:” For all other foot problems – Sabai”)
http://www.ibelieveinadv.com/2009/12/sabai-foot-spa-cold-feet-two-left-feet/ 
Pharos bilingual dictionary ad

But be aware of bad taste puns 

Visual pun examples (not ads, but could be ideas for ads)): 
http://www.worth1000.com/contests/9726/contest#entries 
http://puns.icanhascheezburger.com/ 

VISUAL ANALOGY
A visual analogy is a comparison based on some likeness or similarities; for example whitening a fence and teeth  
http://adsoftheworld.com/media/print/8in1_dental_snacks_bad_dog_breath comparison of bad breath with a dog’s smell from behind 
http://www.creativeadawards.com/organic-body-milk/ comparison of human skin and rough chicken leg 
https://www.elance.com/samples/oriental-lamp-shade-newspaper-campaign-new-york-area/23639356/comparison of a lampshade and a hat 
http://dailydesigninspiration.com/advertisements/leo-burnett/the-steak/ taste of cardboard with taste of cardboard

VISUAL METAPHOR 
A visual metaphor uses a visual that ordinarily identifies one thing to signify another, thus making a meaningful comparison
http://adsoftheworld.com/media/print/red_cross_of_massachussets_bay_piggy?size=_original 


 Puliamo il Mondo

SYMBOLISM - attributing symbolic meanings or significance to objects, events, or relationships
Colored baby booties, which symbolize gender; green color symbolizes money, etc  
(I did not find a good ad)

LIFE EXPERIENCE
These ads behave as observational humorists, pointing out the humor in every-day occurrences.
“Yeah, that happens to me,” should be someone’s response to your ad
http://dailydesigninspiration.com/advertisements/smart/yamaha-some-make-a-jungle-out-of-the-road/ 

THE PROBLEM IS THE SOLUTION
Often, the answer toan ad problem is looking at the problem itself.
VW ads from DDB touted:“Think small” and “It’s ugly, but it gets you there.” 
http://thinkingouttabox.wordpress.com/2009/10/21/volkswagen-ads/

EXAGGERATION
A classic example is an ad for Colombian coffee in which the pilot turns the plane around because they forgot the Colombian coffee
http://adsoftheworld.com/media/print/kennel1_dog_3 

 

ENDORSEMENT
An ad may feature a celebrity to endorse the brand or group
http://www.dailystab.com/chris-bosh-stars-in-new-got-milk-ad-with-baby-giraffe/ 

 
An endorsement can be from an everyday person withwhom the potential consumer can identify.
http://dailydesigninspiration.com/advertisements/publicis/diy-living-its-that-easy/ 

PRACTICAL REASON
To use the brand or change your behavior
MN motorcycle safety center ad
http://www.coloribus.com/adsarchive/prints/motorcycle-safety-cheese-grater-822105/

IRONY
“We know you know we’re trying tosell you something, so let’s just enjoy this transaction together.”
(I did not find a good ad) EMOTIONS
 
 
World Wildlife Fund ads: (some of the emotional, some - visual pun ads)
http://www.boredpanda.com/32-most-creative-wwf-ads/ 

HUMOR
http://www.creativeadawards.com/original/fat-david/7495
http://www.creativeadawards.com/fat-lincoln/ 
http://adsoftheworld.com/media/print/hewlettpackard_sumo?size=_original
http://adsoftheworld.com/media/print/folgers_shoes

 


*PUN explanation (if you are interested):
FIGURE OF SPEECH/PUN- A play on words, either on different senses of the same word or on the similar sense or sound of different words
Example: "Atheism is a non-prophet institution", the word "prophet" is put in place of its homophone "profit"
Oxymoron is a figure of speech in which two words of opposite meaning are brought together for special effect, e.g. a cheerful pessimist and harmonious discord
Metonymy is afigure of speech that replaces the name of one thing with the name of something else closely associated with it, e.g.“the Crown” for the British monarchy, "the press” for the journalism. 
Expression example: The pen is mightier than the sword (writing is more powerful than warfare)
And some more ...
http://www.holmdelschools.org/schools/satz/eng_dept/Miscellany/puns.htm

Parallax Camera Evaluation

Once you have finished your Parallax Camera movement you must evaluated the process:

 

1) Explain the process outlining each of the stages you went through using images from your document to illustrate your points.


2) Remind yourself of the video below:

Explain in your own word how the MulitPlane camera works.

Now explain how you have replicated the same process using Photoshop.


3) Look at your final product. What do you feel went well and why? What do you feel could be improved and why?

4) Compare with your previous animation products - flip-book, stop motion - what are the benefits of the Parallax process? What are the drawbacks? 

Creating your parallax walking animation

NB - Exporting Parallax: Image>Canvas Size> 1920px by 1080px

 

By now you should have created 10 frames of your character walking (frame 4 & 5 will have to be reversed to create frames 9 & 10 to complete the process - and test your drawing skills).

 

Once you have finished Export as a GIF: File > Save for Web & Device > GIF (second drop-down menu)

 

BUT CHANGE THE SIZE OF THE DOCUMENT TO (APPROX) WIDTH 500PX BY 100PX.

 

Now to create the parallax animation you need to create the following documents.

Stationary Model - your character walking on the spot.

Moving Model - your character walking across the screen.

Background layers - the setting for your characters stroll.

SO THREE PS DOCUMENTS.

1) Stationary Model

Create a new document with the following settings
PRESET > Film & Video > HDTV 1080p/29.97 > W:1920px - H: 1080px - Resolution: 72px/inch

Then take your 10 frames (or as animators describe them, onion skins) from your character walking and stack them on top of each other in much the same way as you did when creating the 360 Rotating Character GIF. Save.


2) Moving Model

Create a new document with the following settings
PRESET > Film & Video > HDTV 1080p/29.97 > W:1920px - H: 1080px - Resolution: 72px/inch (same as above)

Instead of stacking the 10 walking layer, you position them from left to right appropriately to have the character begin walking from side of the document to the other. This will take more than 10 frames so duplicate the process and space them out to change the speed of the movement.
Save.


3) Background Layer

Get a piece of A3 and sketch out the background you want for the walking animation. While you're sketches will be a single image keep in mind you will be turning this in FIVE seperate layers in PS, so you'll need the ground and maybe the sky but what three layers will you have in between?
Ground - ? - ? - ? Sky

Once you have decided upon the background create a new document in PS with the following settings: FILE > NEW > WIDTH: 7087 PIXELS, HEIGHT: 1080 PIXELS, RESOLUTION 72.

Create FIVE separate layers with the SKY being in LAST in order and the GROUND being the FIRST. Start to try to recreate you background ideas - use whatever techniques you want - think back to you Children's Book project for inspiration. Think about what silhouettes or simple shapes that would work combine with key details that will bring your work to life. 

 

Here is some similar work by the Year 2 diploma students.